Showing posts with label New Tech Games. Show all posts
Showing posts with label New Tech Games. Show all posts

Valve teams with White House in digital learning program



The White House today unveiled plans for a research center that aims to infuse more digital learning -- including video games -- into the nation's classrooms.

The effort, dubbed Digital Promise, will aid the rapid development of new learning software, educational games and other technologies, in part through helping educators vet what works and what doesn't.

It includes a few interesting ideas. Among them: a "League of Innovative Schools" that will test-drive promising technologies and use its collective purchasing power to drive down costs.

A large group of high-tech business and non-profit organizations is supporting the effort, which is being overseen by the U.S. Department of Education. Perhaps the most unusual partner: Valve Software, developer of the popular Half-Life and Portal video game franchises.

Valve will host a competition for middle- and high-school students and teachers that allows them to create new levels of Portal for classroom use. The game is finding a second life in classrooms as teachers modify it to teach physics.


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Nintendo 3DS Sets One Day Sales Record

Nintendo has said that the new 3DS handheld game system has set a day-one sales record. Specifically, the company said day one sales were “the highest of any Nintendo hand-held system in our history.” They have not provided specific sales figures at this time, saying they reveal first-week sales figures for the system on April 14th. The 3DS seems to be avoiding the shortages which occurred with the Wii, and there are plenty of 3DS handhelds in stock at Toys R Us, Target, and other retailers.

The company said they “worked hard to get as much product as possible to retailers on day one to meet demand, and we will continue with these efforts moving forward.” So even if you didn’t have the foresight to pre-order a 3DS, you can probably just pick one up at your local store with no problem. The glasses-free 3D system has a lineup of 3D games available now as well, and a Toys R Us representative said that Super Street Fighter IV, Pilotwings Resort, and Lego Star Wars III: The Clone Wars were all selling well, especially with the retailer’s “buy one, get one half off” offer.
For more on the 3DS, be sure to check out our full review. Have you tried it out yet? What do you think?


[via Game Stop]

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iSuppli offers Nintendo 3DS bill of materials figures

iSuppli routinely takes gadgets that are new and popular and tears them down to see what’s used inside and gives us an idea of how much each of the devices costs to build. The latest gadget on the iSuppli chopping block is the Nintendo 3DS. iSuppli reports that the BOM for the 3DS is $100.71.

That price is for hardware only and doesn’t count the marketing machine behind the portable console, but it still sounds like Nintendo is making some money off the console. When you add in the cost of putting the 3DS together the BOM figure grows to $103.25. The 3DS is notably more expensive to make than the previous Nintendo DSi that had a BOM of $75.58.
The displays are from Sharp, are $33.80 each, and are the most expensive part of the device. The processing chip inside the machine is thought to be about $10 and the camera subsystem is about $4.70 with the memory costing $6.81. The battery is estimates at $3.50.


[via iSuppli

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Nintendo 3DS on sale now: Are you buying?

It’s March 27 2011 and that can only mean one thing: the Nintendo 3DS is finally on sale in North America. The company’s long-awaited 3D handheld, which we reviewed last week, has not only the familiar clamshell dual-screen design of previous DS models, but a glasses-free autostereoscopic display and a new form of StreetPass communal gaming and social networking baked in from the ground up.

The question early-adopters must answer, of course, is whether the $249.99 3DS and games at $39.99 each are worth it, considering the rising popularity of smartphone games and their comparatively low price. Nintendo has an 18 title line-up of 3DS games at launch – the full list is here – but that pales in comparison to what’s available for iPhone and iPod touch gamers in the App Store, even when you take into account the back catalog of older (and 2D) DS titles. Where once Nintendo and Sony were the first port of call for mobile gaming, now it’s a decision between the older stalwarts of the industry and the new upstarts putting increasingly challenging software on convergent devices.
You’re not on your own in figuring that out, thankfully; there’s the full SlashGear Nintendo 3DS review to walk you through each step of the process. The 3DS certainly fits its brief – the 3D works, and as adoption picks up the StreetPass wireless system should gain traction – but it’s not going to be an easy ride.

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Can You Live Without First-Person Shooters?

I recently found myself in a rather interesting video game-related conversation. My friend and I were playing Call of Duty: Black Ops, and he asked me if I could live without first-person shooters.

It was an interesting question that I didn’t answer so quickly. I thought of a world without first-person shooters. I imagined the gaming industry being filled with more adventure games. Madden would still be wildly popular. And role-playing games would have more of a presence in the industry than they do now.
Some of the biggest publishers in the business wouldn’t be so big. And there would be a chance that smaller studios would have the ability to develop worthwhile games without worrying so much about the industry’s high barriers to entry.
After visualizing all that, I reasoned that yes, I could live in a world without first-person shooters. Moreover, I think I’d prefer that world.
Now, I’m sure that there are many gamers out there that scoff at such a statement. They love first-person shooters and derive all kinds of enjoyment from them. To them, the thought of first-person shooters being expelled from the gaming industry is too much to bear.
But when I look at first-person shooters, I think of a category of games that might have done more to hurt the industry than help it. Many of the titles are big on graphics and action, but lacking in storylines and in-depth gameplay. The success of first-person shooters has helped spur a get-rich-quick mentality in the industry that causes developers to turn their backs on innovative ideas and stick with the run-and-guns that are most likely to make money.
Worst of all, every time I play a first-person shooter, I’m reminded of how derivative they really are. I’m a solider of some sort that needs to stop a catastrophe. I have weapons and grenades. Every now and then, I can get into a vehicle. Often times, the same voice actors are in multiple games. And in the vast majority of cases, the multitplayer element is given more thought than the single-player campaign.
When it comes to first-person shooters, it’s the same game with a different name.
Of course, I realize that I’m probably one of a select few that can live without first-person shooters. After all, games like Call of Duty: Black Ops continue to set sales records. People around the globe salivate at the thought of sniping others from a perch online. Playing a first-person shooter is simply the favorite pastime of millions of people around the globe.
Luckily for those folks, first-person shooters are here to stay. They represent too much revenue potential for developers to shelve them now. And franchises like Call of Duty have become such an integral part to the financial operations of companies that the chances of first-person shooters not coming to store shelves in droves seem awfully slim.
So, we don’t need to worry about living in a world without first-person shooters. But if we did, I think I’d be just fine.
What about you?
Author Bio 
Don Reisinger is a technology and video game columnist. You can see what he's up to each day on Twitter by following him @donreisinger.

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Sony NGP Games To Get Digital Release From Day One


Sony’s PSP successor, the NGP, is readying to launch later this year and sure to have a great line up of games. The manufacturer is promising that from day one digital release games will be available for download at the same time the physical games become available.



In an interview with MCV, Sony Computer Entertainment Europe President Andrew House discussed their new game distribution strategy.
 
“One thing we learnt from PSP, is that we want to have simultaneous delivery in digital and physical for NGP. Just to clarify that, all games that appear physically will be made available digitally. Not necessarily all games have to be made available physically. And having the option of a digital-only method affords more creative risk-taking, and that’s because you don’t-have that in-built risk of physical inventory.”


The emphasis on having a strong digital game distribution means that there will be a hierarchy of games. Big high-end premium games are likely still to be purchased mostly in physical form, but lighter more experimental games are more likely to be downloaded digitally. This saves physical inventory on these types of games and allows for more experimentation in new game development.


[via PlayStation Lifestyle]

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